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Interview the Vampire Developer

Interested in asking a question of the new Vampire developer, Will Hindmarch? Click on the link! Each question should be posted as a seperate comment. Registered users, don't forget to moderate the questions! These things only work with everyone's input!


Topic: World of Darkness
The new items published under this topic are as follows.


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Ghost Stories and Coteries art preview
Posted by  CraigOxbrow  on  Wednesday, November 17, 2004
Sam Araya has posted four of his illustrations from Ghost Stories and one from Coteries (two of the five in colour) at the RPGnet Freelancers and Freelancing forum, here.

The text describing the Ghost Stories images contain possible spoilers.
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115 reads


Ghost Stories Contest/Excerpt
Posted by  IanWatson  on  Wednesday, October 27, 2004
Gather 'round the campfire...

World of Darkness Ghost Stories will be on its way to stores shortly. In honor of the frightening event and in the spirit of Halloween, we are having a little contest.

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Ghost Stories Preview
Posted by  IanWatson  on  Tuesday, October 26, 2004
This was recently posted to the White Wolf News mailing list:

“Only the hand that erases
can write the true thing.”

— Meister Eckhart

Someone had sliced open Ted’s forearms from wrist to elbow. They had pulled back the skin and pushed aside muscles and tendons, torn through nerves and blood vessels, until they exposed the yellow-white of bone. They had filled the cavities with carpet tacks, sewing needles, shards of a glass and razor blades. Then they had squeezed muscle, tendon and sinew back together, pulled the skin tight, and sewn it all together again without leaving a single stitch mark. Now Ted could feel the hundreds of jagged edges and merciless needles tearing into his arms as he typed, ripping into him like tiny teeth.


There's more!
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The Dead Walk in December
Posted by  CraigOxbrow  on  Sunday, September 12, 2004
In an RPGnet forum thread on introducing zombies into the new World of Darkness, "Black Hat" Matt McFarland revealed the following:

World of Darkness: Antagonists, for sale in December, has a chapter on building and using zombies. Now, since WoD isn't really an "apocalypse of the undead" type of scenario, we didn't focus too much on that kind of zombie, though you could do it. We dealt more with the Tales from the Crypt/Serpent and the Rainbow/The Crow styles of undead.

Shameless plug over.
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Malcolm's Demon Hunter Zero
Posted by  IanWatson  on  Friday, September 10, 2004
Everyone loves Malcolm Sheppard's game proposals, right? From alt.games.whitewolf:

(Hand-of-Omega) wrote:

If you could have one last "original WoD" book published, what would it be?
For my part, I can only think of a few books I'd like to see, and all of them Year of the Lotus:

The revision of Demon Hunter X into an "all around demon hunting" sourcebook that Malcolm mentioned here once (any details, Malcolm? Pleeeze??^^)


I never sent in a serious proposal, but here's what I was thinking:

DEMON HUNTER ZERO

This book would emphasize the experiences of "sub-supernatural" beings: folks who are ultimately a part of and sometimes resist the machinations of the greater supernatural powers, but who serve as a kind of bridge between them and the mundane world.

We would use anime and wuxia *sparingly*, but still use it.

Examples:

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Viva La Revolución!
Posted by  IanWatson  on  Friday, August 20, 2004
Perhaps the most important event in the history of White Wolf is happening right now.

A new, overhauled and streamlined World of Darkness is now out in its very own rulebook. Featuring all the rules you need to play a Storytelling game, details on the setting, and mortal character creation. Lots of suitably dark games are possible with this book alone (Silent Hill, the Sixth Sense, take your pick).

Releasing alongside is Vampire: The Requiem, an all-new look at the undead. Featuring everything you need to know about vampires and their society, and details on turning your existing mortal character into a vampire.

If you like darker games and horror, you should not miss these books.

My heartfelt congratulations to everyone involved with the creation of these books. You do fine, fine work.
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WoD.com Tuesday August 17
Posted by  IanWatson  on  Tuesday, August 17, 2004
Ghastly Fright – Ghosts have access to a number of supernatural powers, called Numina (singular Numen). These powers range from terrifying auras to outright possession of the living. The type of Numina a ghost has is dependent on its nature, personality, goals and the circumstances regarding its death. The number of powers it has depends on its age. As a general rule, a ghost has one Numen per 10 years since its death. A ghost that's been dead for 30 years can have up to three Numina. Of course, exceptions are possible in the case of exceptionally potent or willful spirits. Numina are not structured in levels like Kindred Disciplines, they're just a list, so any ghost can have any given Numen, provided that it's appropriate.
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First Print of World of Darkness Rulebook Sold Out
Posted by  IanWatson  on  Monday, August 16, 2004
FOR IMMEDIATE RELEASE

Direct Inquiries to:
Philippe Boulle, Marketing Director
White Wolf Publishing
1554 Litton Drive
Stone Mountain, GA 30083
[email protected]
404-292-1819 x203



First Print of World of Darkness Rulebook Sold Out;
New Printing Ready — White Wolf maintains $19.99 Price for
Online Pre-Orders and GenCon sales


Atlanta, GA, August 16, 2004 — White Wolf has sold out of the entire first print run of the World of Darkness Rulebook at its introductory price of $19.99.

The second print run is ready to ship at the regular price point of $24.99, but White Wolf will continue to accept consumer preorders at the $19.99 price at its website through Friday August 20th and will sell copies at the GenCon Indy Trade Show (Aug 19-22) at that same introductory price. Consumers will also be able to get the $19.99 edition in hobby and book stores until those stores sell through the copies they ordered from their distributors.

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WoD.com Monday August 16
Posted by  IanWatson  on  Monday, August 16, 2004
Here come the Black Hats – This week, we're talking about all the nasties, as it were. Each day this week, we'll give you a little insight into the antagonists from the World of Darkness Rulebook and Vampire: The Requiem.

Who you gonna call? – Ghosts are the spirits of mortals that linger in the physical world. Some are mere echoes of the dead, the residue of a soul eternally repeating a simple pattern of actions like a looping videotape. Others are true spirits that have become "lost" after death. Unable to continue on into the spirit realms, they haunt their old homes or workplaces, growing ever more lonely and frustrated with each passing decade. Still others cling to the physical realm through sheer force of will, unable to leave behind unfinished business.
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New World of Darkness Game Line All Hardcover
Posted by  IanWatson  on  Tuesday, July 27, 2004

FOR IMMEDIATE RELEASE

Direct Inquiries to:
Philippe Boulle, Marketing Director
White Wolf Publishing
1554 Litton Drive
Stone Mountain, GA 30083
[email protected]
404-292-1819 x203



New World of Darkness Game Line All Hardcover;
White Wolf Limits WoD Releases to Two Books a Month


Atlanta, GA, July 27, 2004 — White Wolf Publishing today unveiled additional details of its publishing plan for the new World of Darkness line. This plan includes an attractive hardcover format for all game books and a smaller overall number of releases.
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<< 1 2 3 4 5 6 >>
Past Articles
Thursday, November 11
·Werewolf cover text (0)
Wednesday, November 10
·Werewolf hint (0)
Tuesday, November 09
·Changeling KttK update (0)
·EverQuest II Released (0)
Friday, November 05
·Rage: Tribal War available for playtesting (0)
Monday, November 01
·Scarred Lands Dev Chat Transcript (0)
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Jade City Per-Player Character Limits

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